![]() We don't want it to be just player controlled and dominated we want it to be an Ultima experience, with all the qualities that people expect from that. Garriott commented that "it was very important to us that Ultima Online be a game with a theme, and story, and quest - and then support larger, grander activity. ![]() Prior games allowed hundreds of people to play at the same time, including Habitat (beta-tested in 1986), The Realm Online, Neverwinter Nights (the AOL version) and Meridian 59 however, Ultima Online significantly outdid these games, both graphically and in game mechanics. Ultima Online is the product of Richard Garriott's idea for a fantasy game involving several thousand people who can all play in a shared fantasy world. The game had a development budget of $2.5 million.
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